Showing my own sprite on DirectX mode screen

c++ / delphi package - dll injection and api hooking
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Houw
Posts: 1
Joined: Thu Jan 27, 2005 3:42 pm

Showing my own sprite on DirectX mode screen

Post by Houw »

Hi everyone,

I'm trying to show my own graphics/sprite on some games. I have successfully hook some method from directx like createsurface, blit or flip. But how do i get current frontbuffer surface which is currently used by the games ? I'm trying to use 'self' parameter which passed on hooked method but it doesn't work.
madshi
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Joined: Sun Mar 21, 2004 5:25 pm

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